SM.ART


Enhancing Your State-of-mind Through Intelligent Digital Art

Company

SM.ART

My rol

UX Researcher

Duration

2 weeks

project-cover

Problem


Meditation guidance combined with dynamic digital art that responds intelligently to your body signals such as breathing and heart rate, with the objective of improving your state of mind.

Methodologies


Media research, Benchmark

RADAR & INTELLIGENT CAMERAS


  1. TRACK

    • Micro chest motion
    • Heart rate
    • Body micro motion
    • Eye pupil dilatation
    • Eye micro motion
    • Micro changes in skin color

  2. EXTRACT
    • Heart rate
    • Breathing
    • Relaxation level
    • Focus level
  3. REWARD
    • Bring the scene to live
    • Be there

SM.ART COLLECTIONS


Collaborating closely with digital artists, technologists and mindfulness professionals, SM.ART can be experienced and acquired through exclusive digital art collections.

gallery

SM.ART positioned as a luxury product


personas

Each piece of art will be a unique experience, possibly reinforcing authenticity through block chain. As a means to expose the art to potential buyers, the collections can be hosted by strategic partners, such as hotel boutiques, luxury hotel, VIP airport lounges

Anxiety and depression U.S.


It’s not uncommon for someone with an anxiety disorder to also suffer from depression or vice versaNearly one-half of those diagnosed with depression are also diagnosed with an anxiety disorder.

anxiety
Did you know?
  • Anxiety disorders are the most common mental illness in the U.S., affecting 40 million adults in the United States age 18 and older, or 18.1% of the population every year.
  • People with an anxiety disorder are three to five times more likely to go to the doctor and six times more likely to be hospitalized for psychiatric disorders than those who do not suffer from anxiety disorders.
  • Anxiety disorders develop from a complex set of risk factors, including genetics, brain chemistry, personality, and life events.
  • Anxiety disorders are highly treatable, yet only 36.9% of those suffering receive treatment.
  • Only 6.7 million have received treatment in the past year.

There are now over 300,000 mobile health apps available worldwide, with mental health accounting for the largest proportion of the rapidly growing disease-specific app market segment. Owing to the broad use of mobile phones by people with mental health problems, it is not surprising that many patients have expressed an interest in exploring the use of these apps as part of their treatment efforts. Accordingly, these trends have driven an upsurge in clinical app research in anxiety, major depression, post-traumatic stress disorder, bipolar disorder, schizophrenia, and other mental health disorders

anxiety

Challenges in creating unique Meditation app


A new software application used to attract consumers and motivate new hardware device purchases. Often innovative and cutting edge, killer apps are known for creating a large following. Over time, killer apps become an essential factor related to hardware or device purchases.

anxiety

The killer app concept suggests that a single app can meet the needs of the target audience. However, this may be a questionable assumption with patients who have mental disorders.
From the perspectives of patients and clinicians, market share and profits are less of a concern than usability and successful treatment outcomes. What would a perfect killer app look like and what do patients want? Patients may not use the term killer app but, in general, they report an interest in using their mobile phones to track their mental health.

In terms of engagement, 23% of users abandon mobile apps after 1 use

Symptom-monitoring is generally considered helpful and supportive by people with mental health problems. Unfortunately, mental health app developers often overengineer their solutions rather than capitalize on the basic popular functions such as texting communication and medication adherence. Patients seem less focused on elaborate features and more on optimizing their immediate goals (eg, daily functioning) and may require multiple apps to achieve these goals. Lifestyle factors such as managing fitness, nutrition, lifestyle and stress, and diet and nutrition are critical in mental health and are the most common reasons why people with chronic diseases download health apps

Challenges in creating unique Meditation app


A new software application used to attract consumers and motivate new hardware device purchases. Often innovative and cutting edge, killer apps are known for creating a large following. Over time, killer apps become an essential factor related to hardware or device purchases.

These challenges may be magnified with older psychiatric patients who have serious and persistent disorders . On the basis of a lack of highly controlled, longer-term outcomes in available research, there is no strong case for recommending any particular mental health mobile app . Among patients, mental health apps are more widely available in app stores, so users are generally left to evaluate their app choices based on user ratings. This is a questionable strategy, as the level of comprehensiveness of information and adherence to best-practice guidelines do not correlate with average user mental health app ratings. Moreover, 1 study of almost 1000 depression apps found that only 35% were clinically relevant and only about 3% of these reported clinical effectiveness, suggesting that users should be careful about interpreting 5-star ratings. Taken together, these findings suggest serious challenges in defining and creating killer apps from a clinical quality perspective.

Determining What Works

Despite suggestions that mental health apps for certain conditions (eg, depression or anxiety) may be worthy of consideration in clinical guidelines, there are a variety of clinical and research challenges that make it difficult for clinicians and patients to identify tools that can supplement treatment efforts. First, a variety of studies and meta-analyses have demonstrated promising early outcomes, but findings are limited by a lack of appropriate control groups, short follow-ups, poor definition of content, lack of clinically valid mental health information, and poor usability. Mobile health app development is driven more by commercial than scientific motivations. Researchers tend to focus more on safety and efficacy, whereas commercial entities focus more on user engagement.

anxiety

U.S. Wearables market reference


  • Revenue in the Wearables segment amounts to US$15,376m in 2020.
  • Revenue is expected to show an annual growth rate (CAGR 2020-2024) of 3.8%, resulting in a market volume of US$17,856m by 2024.
  • User penetration is 4.8% in 2020 and is expected to hit 4.8% by 2024.
  • The average revenue per user (ARPU) currently amounts to US$43.09.
  • In global comparison, most revenue is generated in China (US$4,800m in 2020).
stat

U.S. Wearables market reference


stat

Results

Collaborating closely with digital artists, technologists and mindfulness professionals, SM.ART can be experienced and acquired through exclusive digital art collections. Now we can understand in a better way how we can mix technology and mindfulness to produce awesome experiences.

Date Feb, 2020
Type UX Research
Share

Contact

Are you a great company with awesome projects and you would hired me?
Or maybe you're a company that need some freelance services for boost their product or services and need Senior UX Designer with over 15 experienced years

done

done

done